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Win10系統(tǒng)竟會(huì)損壞用戶音頻文件!小編教你解決這個(gè)Bug

Win10系統(tǒng)竟會(huì)損壞用戶音頻文件!小編教你解決這個(gè)Bug

更新時(shí)間:2021-06-03 文章編輯:愛(ài)純凈 信息來(lái)源:網(wǎng)絡(luò) 閱讀次數(shù):

如果你是一名音樂(lè)發(fā)燒友,那么應(yīng)該知道Flac這種常見的無(wú)損音樂(lè)格式。Flac音樂(lè)文件支持metadata,用戶可以編輯metadata,讓音樂(lè)文件帶有藝術(shù)家、所屬專輯、音軌等等信息。 通常來(lái)說(shuō),metadata和音頻數(shù)據(jù)并不相關(guān),修改metadata并不會(huì)影響音頻本身。

但是,近日微軟官方公布了Win10中存在一個(gè)Bug,在Win10中用資源管理器修改Flac文件的metadata,竟會(huì)導(dǎo)致音頻的損壞!

Win10系統(tǒng)竟會(huì)損壞用戶音頻文件!小編教你解決這個(gè)Bug

根據(jù)Windows Latest的報(bào)道,微軟最新發(fā)布的一份支持文件披露,如果在Win10的2004或者更高版本中,使用文件資源管理器修改Flac音樂(lè)文件的metadata,就會(huì)損耗Flac音頻文件。

這個(gè)Bug在Win10專業(yè)版、家庭版、企業(yè)版、工作站版乃至其他版本的Win10中均有出現(xiàn)。

根據(jù)微軟本月早些時(shí)候發(fā)布的支持文件,Win10的文件資源管理器導(dǎo)致了這個(gè)錯(cuò)誤,它破壞了Flac文件頭包含的ID3框架也就是metadata,而這個(gè)ID3框架負(fù)責(zé)存儲(chǔ)音頻的注釋,例如音樂(lè)標(biāo)題、藝術(shù)家、專輯、曲目編號(hào)等。

在Win10上,F(xiàn)lac的處理程序忽視了ID3框架,該程序認(rèn)為Flac文件在使用4字節(jié)的文件頭,當(dāng)Flac文件被Win10編輯的時(shí)候,ID3框架被覆蓋了,導(dǎo)致沒(méi)有了開始代碼,導(dǎo)致了音樂(lè)播放器無(wú)法識(shí)別被修改后的文件。

因此,在Win10中,如果你直接用文件資源管理器修改Flac音樂(lè)文件的標(biāo)題、藝術(shù)家等metadata,會(huì)導(dǎo)致該文件無(wú)法播放。

幸運(yùn)的是,微軟已經(jīng)確定了Bug的根本原因,用戶可以通過(guò)Windows Update升級(jí)KB5003214補(bǔ)丁進(jìn)行修復(fù)。

在KB5003214補(bǔ)丁中,微軟確認(rèn)了上文提到的錯(cuò)誤已經(jīng)被修復(fù),修改了Flac的標(biāo)題、藝術(shù)家等metadata后,F(xiàn)lac不會(huì)再變得無(wú)法播放。

而對(duì)于已經(jīng)損壞了的Flac文件,微軟則發(fā)布了一個(gè)PowerShell腳本來(lái)進(jìn)行修復(fù),運(yùn)行該腳本后Flac文件即可重新播放,不過(guò)已經(jīng)從ID3框架中丟失了的metadata信息并不能恢復(fù)。

下面是利用PowerShell腳本修復(fù)Flac文件的具體方法。

1、開啟記事本;

2、復(fù)制以下字符,粘貼到記事本中:

# Copyright 2021 Microsoft

# This script will repair a FLAC file that has been corrupted by Media Foundation in reference to KB5003430.

# Refer to KB5003430 for further information

param(

[parameter(Mandatory=$true,

HelpMessage="The path to the FLAC file that has been corrupted by Media Foundation",

ValueFromRemainingArguments=$true)]

[ValidateScript({ -not [String]::IsNullOrEmpty($_) -and (Test-Path $_) })]

[String]$File

)

# We need to back up the current file incase we have any errors

$FileDirectory = Split-Path -Resolve $File

$Filename = Split-Path -Leaf -Resolve $File

$FullPath = Join-Path -Resolve $FileDirectory $Filename

$Filename = [String]::Format("Backup_{0:yyyyMMdd_hhmmss}_{1}", [DateTime]::Now, $Filename)

$BackupLocation = Join-Path $FileDirectory $Filename

Write-Output "Microsoft FLAC Repair Tool. This tool will repair a FLAC audio file that was corrupted when editing its details."

Write-Output "Affected File: $FullPath"

Write-Output "A backup of the file will be made: $BackupLocation"

Write-Output "Do you wish to continue?"

$choice=$host.ui.PromptForChoice("Fixing FLAC Script", "Do you wish to continue", ('&Yes', '&No'), 1)

function ParseStreamInfoMetadataBlock([System.IO.FileStream]$stream)

{

$blockType = $stream.ReadByte()

$lastBlock = ($blockType -shr 7) -ne 0

$blockType = $blockType -band 0x7F

if ($blockType -ne 0)

{

return $false

}

$blockSize = (($stream.ReadByte() -shl 16) -bor ($stream.ReadByte() -shl 8) -bor $stream.ReadByte())

if ($blockSize -lt 34)

{

return $false

}

$minAudioBlockSize = ($stream.ReadByte() -shl 8) -bor $stream.ReadByte()

$maxAudioBlockSize = ($stream.ReadByte() -shl 8) -bor $stream.ReadByte()

if ($minAudioBlockSize -lt 16 -or $maxAudioBlockSize -lt 16)

{

return $false

}

$minFrameSize = (($stream.ReadByte() -shl 16) -bor ($stream.ReadByte() -shl 8) -bor $stream.ReadByte())

$maxFrameSize = (($stream.ReadByte() -shl 16) -bor ($stream.ReadByte() -shl 8) -bor $stream.ReadByte())

$sampleInfo = (($stream.ReadByte() -shl 24) -bor ($stream.ReadByte() -shl 16) -bor ($stream.ReadByte() -shl 8) -bor $stream.ReadByte())

$sampleRate = $sampleInfo -shr 12

$channelCount = (($sampleInfo -shr 9) -band 0x7) + 1

$bitsPerSample = (($sampleInfo -shr 4) -band 0x1F) + 1

[UInt64]$sampleCount = (($stream.ReadByte() -shl 24) -bor ($stream.ReadByte() -shl 16) -bor ($stream.ReadByte() -shl 8) -bor $stream.ReadByte())

$sampleCount = (([UInt64]$sampleInfo -band 0xF) -shl 32) -bor $sampleCount

$MD5HashBytes = New-Object byte[] 16

$stream.Read($MD5HashBytes, 0, $MD5HashBytes.Length)

$MD5Hash = [Guid]($MD5HashBytes)

if ($sampleRate -eq 0)

{

return $false

}

# Passing these checks means that we likely have a stream info header and can rebuild the file

Write-Output "File Stream Information"

Write-Output "Sample Rate: $sampleRate"

Write-Output "Audio Channels: $channelCount"

Write-Output "Sample Depth: $bitsPerSample"

Write-Output "MD5 Audio Sample Hash: $MD5Hash"

return $true

}

if ($choice -eq 0)

{

Copy-Item $FullPath -Destination $BackupLocation -Force

$stream = [System.IO.File]::Open($FullPath, [System.IO.FileMode]::Open)

$stream.Seek(4, [System.IO.SeekOrigin]::Begin)

while ($stream.ReadByte() -eq 0) {}

# We now need to figure out where a valid FLAC metadata frame begins

# We are likely pointing to the last byte of the size member so we'll seek back 4 bytes and retry

$flacDataStartPosition = $stream.Position - 4

$stream.Seek($flacDataStartPosition, [System.IO.SeekOrigin]::Begin)

while (-not(ParseStreamInfoMetadataBlock($stream)))

{

$flacDataStartPosition = $flacDataStartPosition + 1

$stream.Seek($flacDataStartPosition, [System.IO.SeekOrigin]::Begin)

}

# Insert the start code

$stream.Seek($flacDataStartPosition, [System.IO.SeekOrigin]::Begin)

if (Test-Path "$FullPath.tmp")

{

Remove-Item "$FullPath.tmp"

}

$fixedStream = [System.IO.File]::Open("$FullPath.tmp", [System.IO.FileMode]::CreateNew)

[byte[]]$startCode = [char[]]('f', 'L', 'a', 'C');

$fixedStream.Write($startCode, 0, $startCode.Length)

$stream.CopyTo($fixedStream)

$stream.Close()

$fixedStream.Close()

Move-Item -Force "$FullPath.tmp" $FullPath

}

3、保存文件,在“另存為”對(duì)話框中,將目錄定位到你想要保存PowerShell腳本的位置;

4、在文件名輸入框中,輸入“FixFlacFiles.ps1”,將另存為文件的類型更改為Text Documents (*.txt);

5、進(jìn)入到你保存該P(yáng)owerShell腳本的目錄;

6、右鍵點(diǎn)擊剛剛保存的腳本,然后選擇“使用PowerShell運(yùn)行”;

7、出現(xiàn)提示時(shí),輸入無(wú)法播放的Flac文件的文件名,然后按下回車鍵。

微軟建議大家安裝本月推送的可選累積更新,以避免修改Flac文件metadata出現(xiàn)的問(wèn)題。

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